![]() ![]() Local _getrenv = assert(getrenv or syn_getrenv) Local _getscriptclosure = assert(getscriptclosure) this might sometimes give incorrect results because string patterns won't work on disabled localscripts / scripts that had not run yet (startergui / starterplayer) will trigger require detections on modulescripts local _decompile = assert(decompile or syn_decompile) ![]() errors in some games that don't even use anti-decompile methods :/ (World//Zero, )Įxploit developers should spend much more time working on the decompiler.has a shit ton of anti-decompile methods that require almost no effort to find.sometimes does (function(.) -] end)() instead of the actual function with a name.fucks up the order in which functions are placed in the script. ![]() fucks up variables: Code: local l_pro-g_1 = workspace:WaitForChild("pro-g") - should replace or ignore the. generates random names for protos that literally have their real names in the bytecode!!!!!!!!!!!!Ģ. I made this simply because synapse's decompiler sucks ass, heres whyġ. This adds local function (proto) names to the decompiled source, however takes way more time to finish ORIGINAL everything below is taken from v3rm post credit to w a e on v3rm ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |